Skov-krus Hadfow (/scov/ /krus/ [urine; excrement] [society]) is a subtropical Large City located in Chyuwhë Kingdom, Moko̠ë Empire, within the Warren.
The name Skov-krus Hadfow is derived from the Sylvin language, as Skov-krus Hadfow was founded by Lillie, who was culturaly Wood Elf.
Climate
Skov-krus Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Skov-krus Hadfow receives an average of 162 cm/y (63 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Skov-krus Hadfow covers an area of nearly 246 km2 (98 mi2), and an average elevation of 4302 m (14114 ft) above sea level.
Overview
Skov-krus Hadfow was founded durring the late 15th century in winter of the year 1398, by Lillie. The establishment of Skov-krus Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Skov-krus Hadfow which required millitary assistance exterminate before the community could finish being built.
Skov-krus Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Skov-krus Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Skov-krus Hadfow is buildings are arranged arround a single restrictive baked earthen mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Skov-krus Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Skov-krus Hadfow makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Skov-krus Hadfow’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Skov-krus Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Skov-krus Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Skov-krus Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Skov-krus Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Skov-krus Hadfow's parks.
Skov-krus Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Skov-krus Hadfow.
Skov-krus Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Skov-krus Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Skov-krus Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Skov-krus Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Skov-krus Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Skov-krus Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Skov-krus Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Skov-krus Hadfow's public wards, blessings, and other arcane systems.
Skov-krus Hadfow has an Scientific Academy which provides higher education in the natural sciences.
Skov-krus Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Skov-krus Hadfow's grid is powered by a boiler and turbine based power plant.
Skov-krus Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Skov-krus Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Skov-krus Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Skov-krus Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Skov-krus Hadfow's natural decorations nor waterways.
Skov-krus Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Skov-krus Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Skov-krus Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Skov-krus Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Skov-krus Hadfow's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, summer is recurring in Skov-krus Hadfow.
The Venomroach near Skov-krus Hadfow are known to be more aggressive than normal.
Skov-krus Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Chronomancy energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 112
Farmers: 174
Farm Laborer: 360
Hunters: 180
Milk Maids: 151
Ranchers: 74
Ranch Hands: 149
Shepherds: 151
Farmland: 233156 m2
Cattle and Similar Creatures: 14428
Poultry: 173136
Swine: 11542
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5771
Craftsmen
Arms and Toolmakers: 117
Blacksmiths: 131
Bookbinders: 73
Buckle-makers: 74
Cabinetmakers: 131
Candlemakers: 169
Carpenters: 177
Clothmakers: 174
Coach and Harness Makers: 61
Coopers: 134
Copper, Brass, Tin, Zinc, and Lead Workers: 80
Copyists: 57
Cutlers: 47
Fabricworkers: 128
Farrier: 461
Furriers: 37
Glassworkers: 221
Gunsmiths: 118
Harness-Makers: 57
Hatters: 109
Hosiery Workers: 42
Jewelers: 66
Leatherwrights: 155
Locksmiths: 57
Matchstick makers: 88
Musical Instrument Makers: 84
Painters, Structures and Fixtures: 70
Paper Workers: 87
Plasterers: 75
Pursemakers: 96
Roofers: 61
Ropemakers: 55
Rugmakers: 57
Saddlers: 108
Scabbardmakers: 126
Scalemakers: 61
Scientific, Surgical, and Optical Instrument Makers: 37
Sculptors, Structures and Fixtures: 57
Shoemakers: 55
Soap and Tallow Workers: 209
Tailors: 372
Tanners: 72
Upholsterers: 90
Watchmakers: 81
Weavers: 186
Whitesmiths: 46
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 39
Beer-Sellers: 80
Booksellers: 88
Butchers: 144
Chandlers: 155
Chicken Butchers: 153
Entrepreneurs: 61
Fine Clothiers: 151
Fishmongers: 151
Florists: 34
Potion Sellers: 94
Resellers: 240
Spice Merchants: 79
Wine-sellers: 113
Wheelwright: 88
Woodsellers: 55
Service workers
Bakers: 320
Barbers: 268
Coachmen: 87
Cooks: 213
Doctors: 118
Gamekeepers: 87
Grooms: 50
Hairdressers: 174
Healers: 153
Housekeepers: 160
Housemaids: 360
House Stewards: 151
Inns: 55
Laundry maids: 108
Maidservants: 199
Nursery Maids: 104
Pastrycooks: 199
Restaurateur: 274
Tavern Keepers: 240
Specialized Laborer
Ashworkers: 76
Bleachers: 53
Chemical Workers: 32
Coal Heavers: 128
In-Town Couriers: 131
Long Haul Couriers: 137
Dockyard Workers: 122
Gas Workers: 28
Hay Merchants: 49
Leech Collectors: 142
Millers: 134
Miners: 125
Oilmen and Polishers: 88
Postmen: 131
Pure Finder: 75
Skinners: 180
Sugar Refiners: 33
Tosher: 86
Warehousemen: 186
Watercarriers: 121
Watermen, Bargemen, etc.: 174
Skilled Laborers
Accountants: 76
Alchemist: 85
Clerk: 117
Dentists: 58
Educators: 146
Engineers: 83
Gardeners: 58
Mages: 43
Plumbers: 62
Pharmacist: 67
Professors: 25
Scientists: 44
Wizards: 25
Civil Servants
Adventurers: 58
Bankers: 79
Civil Clerks: 134
Civic Iudex: 65
Consultants: 36
Exorcist: 140
Fixers: 70
Kami Clerk: 109
Landlords: 107
Lawyers: 70
Legend Keepers: 96
Militia Officers: 480
Monks, Monastic: 180
Monks, Civic: 164
Historian, Oral: 137
Historian, Textual: 69
Policemen, Sheriffs, etc.: 128
Priests: 230
Rangers: 74
Rat Catchers: 85
Scholars: 90
Spiritualist: 106
Slayers: 32
Storytellers: 226
Military Officers: 206
Cottage Industries
Brewers: 160
Comfort Services: 250
Enchanters: 61
Herbalists: 67
Jaminators: 206
Needleworkers: 174
Potters: 97
Preserve Makers: 180
Quilters: 88
Seamsters: 412
Spinners: 160
Tinker: 64
Weaver: 140
Artists
Actors: 62
Architects: 22
Bards: 93
Costumers: 34
Dancers: 69
Drafters: 37
Engravers: 45
Fine Furniture Carpenters: 29
Glaziers: 63
Inlayers: 53
Musicians: 169
Painters, Art: 29
Playwrights: 62
Sculptors, Art: 50
Wood Carvers: 206
Writers: 199
Produce Industries
Butter Churners: 192
Canners: 180
Cheesmakers: 186
Ice Merchants: 25
Millers: 110
Picklers: 97
Smokers: 72
Stockmakers: 64
Tobacconists: 90
Tallowmakers: 137
22098 of Skov-krus Hadfow's population work within a Foundational Occupation.
1239 work in Agriculture
5049 work as Craftsmen
1765 work as Merchants
3320 work as Service Workers
2231 work as General Laborers
889 work as Skilled Laborers
3171 work as Civil Servants
2059 work in Cottage Industries
1222 work as Artists
1153 work in Produce Industries
33883 of Skov-krus Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1731 (3%) are noncontributers.
Points of Interest
POI
History
A local has came up with a wonderful new idea 2 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Skov-krus Hadfow's local festivals commemorates this miracle.